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Extending the virtual trackball metaphor to rear touch input

机译:将虚拟轨迹球隐喻扩展到后触摸输入

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Interaction with 3D objects and scenes is becoming increasingly important on mobile devices. We explore 3D object rotation as a fundamental interaction task. We propose an extension of the virtual trackball metaphor, which is typically restricted to a half sphere and single-sided interaction, to actually use a full sphere. The extension is enabled by a hardware setup called the ¿iPhone Sandwich,¿ which allows for simultaneous front-and-back touch input. This setup makes the rear part of the virtual trackball accessible for direct interaction and thus achieves the realization of the virtual trackball metaphor to its full extent. We conducted a user study that shows that a back-of-device virtual trackball is as effective as a front-of-device virtual trackball and that both outperform an implementation of tilt-based input.
机译:在移动设备上,与3D对象和场景的交互变得越来越重要。我们将3D对象旋转作为基本的交互任务进行探讨。我们提出了虚拟轨迹球隐喻的扩展,通常只限于半球形和单面交互,以实际使用完整球形。该扩展由称为ÃÂ,iPhone三明治的硬件设置启用,允许同时进行前后触摸输入。这种设置使虚拟轨迹球的后部可以直接交互访问,从而完全实现了虚拟轨迹球隐喻的实现。我们进行了一项用户研究,结果表明,设备后部的虚拟轨迹球与设备​​前部的虚拟轨迹球一样有效,并且两者均优于基于倾斜的输入的实现。

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