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The design and evaluation of 3D positioning techniques for multi-touch displays

机译:多点触控显示器的3D定位技术的设计和评估

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Multi-touch displays represent a promising technology for the display and manipulation of 3D data. To fully exploit their capabilities, appropriate interaction techniques must be designed. In this paper, we explore the design of free 3D positioning techniques for multi-touch displays to exploit the additional degrees of freedom provided by this technology. Our contribution is two-fold: first we present an interaction technique to extend the standard four view-ports technique found in commercial CAD applications, and second we introduce a technique designed to allow free 3D positioning with a single view of the scene. The two techniques were evaluated in a preliminary experiment. The first results incline us to conclude that the two techniques are equivalent in term of performance showing that the Z-technique provides a real alternative to the statu quo viewport technique.
机译:多点触摸显示器代表了一种用于显示和操纵3D数据的有前途的技术。为了充分利用其功能,必须设计适当的交互技术。在本文中,我们探索了用于多点触摸显示器的免费3D定位技术的设计,以利用该技术提供的附加自由度。我们的贡献是双重的:首先,我们提供一种交互技术来扩展在商业CAD应用程序中发现的标准四个视口技术,其次,我们介绍一种旨在允许对场景进行单一视图的免费3D定位的技术。在初步实验中评估了这两种技术。第一个结果使我们得出结论,这两种技术在性能方面是等效的,这表明Z技术可提供一种真正的替代静态视口技术的方法。

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