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Augmented foam sculpting for capturing 3D models

机译:增强泡沫雕刻功能,可捕捉3D模型

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This paper presents a new technique to simultaneously model in both the physical and virtual worlds. The intended application domain for this technique is industrial design. A designer physically sculpts a 3D model from foam using a hand-held hot wire foam cutter. Both the foam and cutting tool are tracked, allowing the system to digitally replicate the sculpting process to produce a matching 3D virtual model. Spatial Augmented Reality is used to project visualizations onto the foam. Inspired by the needs of industrial designers, we have developed two visualizations for sculpting specific models: Target, which shows where foam needs to be removed to produce a model, and Cut Animation, which projects the paths for cuts to be made to reproduce a previous artifact. A third visualization of the wireframe of the generated model is projected onto the foam and used for verification. The final visualization employs 3D procedural textures such as a wood grain texture, providing a simulation of volumetric rendering. Volumetric rendering techniques such as this provide a more natural look that is projected onto the foam. Once the object has been modeled physically and virtually, the designer is able to annotate and paint the finished model. The system has been evaluated through a user study conducted with students from the School of Industrial Design at the University of South Australia.
机译:本文提出了一种在物理和虚拟世界中同时进行建模的新技术。该技术的预期应用领域是工业设计。设计师使用手持式热线泡沫切割器从泡沫中物理雕刻3D模型。泡沫和切割工具都会被跟踪,从而使系统能够数字化复制雕刻过程,以生成匹配的3D虚拟模型。空间增强现实用于将可视化项目投影到泡沫上。受工业设计师需求的启发,我们开发了两种可视化来雕刻特定模型:Target(目标)显示需要去除泡沫的位置以生成模型; Cut Animation(目标动画)规划要进行切割的路径,以重现先前的模型。神器。生成的模型的线框的第三次可视化被投影到泡沫上并用于验证。最终的可视化采用3D程序纹理,例如木纹纹理,提供了体积渲染的模拟。诸如此类的体积渲染技术提供了投射到泡沫上的更自然的外观。在对对象进行物理和虚拟建模后,设计人员便可以对其进行注释和绘制完成的模型。该系统已通过与南澳大利亚大学工业设计学院的学生进行的用户研究进行了评估。

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