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Pose Estimation Based on the Constraints of Inner Angles and Areas of Triangles

机译:基于内角和三角形面积约束的姿态估计

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This paper presents an iterative pose estimation method on the basis of point correspondences, which are composed of 3D coordinates of feature points under object reference frame and their 2D projective coordinates under image reference frame. The proposed method decomposes the pose estimation into two steps. Firstly, the 3D coordinates of the feature points under camera reference frame are estimated iteratively by Gauss-Newton method. In this process, the variables are defined by the lengths of the vectors from the focus point of camera to the feature points; meanwhile, several novel constraints are constructed by a set of error functions built out of the inner angles and areas of the triangles formed by three arbitrary non-collinear feature points, because they can describe the shape of object uniquely and completely. Secondly, by using Gauss-Newton method again, the rotation angles (i.e., pitch, yaw, and roll) and 3D translation of the object are estimated from the 3D coordinates of the feature points under camera reference frame obtained in the first step. Experiments involving synthetic data as well as real data indicate that the proposed method is more accurate and no less fast than the previous method.
机译:本文提出了一种基于点对应关系的迭代姿态估计方法,该方法由目标参考框架下的特征点的3D坐标和图像参考框架下的2D投影坐标组成。所提出的方法将姿势估计分解为两个步骤。首先,利用高斯-牛顿法迭代估计摄像机参考系下特征点的3D坐标。在这个过程中,变量是由从相机焦点到特征点的矢量长度定义的。同时,由一组误差函数构造了几个新颖的约束,这些误差函数是由三个任意非共线特征点形成的三角形的内角和面积构成的,因为它们可以唯一,完整地描述物体的形状。其次,再次通过使用高斯-牛顿法,从第一步中获得的相机参考系下的特征点的3D坐标中估算出对象的旋转角度(即俯仰,偏航和横滚)和3D平移。涉及合成数据和真实数据的实验表明,所提出的方法比以前的方法更准确,而且速度也不比以前的方法快。

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