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Control of perceived distance in virtual audio displays

机译:控制虚拟音频显示中的感知距离

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Although virtual audio displays have advanced significantly in the past fifteen years, their ability to provide robust information about the distance of a virtual sound source remains limited. This paper reviews several possible methods for adding distance information to a virtual auditory source. Loudness and spectral cues can provide information about the exocentric, or relative, position of a sound source, but cannot be used to determine the absolute distance of a source without a priori information about its characteristics. Reverberation can provide absolute distance information, but the parameters for controlling perceived distance with reverberation cues are not well defined. One promising technology for adding absolute distance cues to virtual audio displays is based on distance-dependent changes in the interaural intensity difference when the source is near the head. The effectiveness of each of these distance cues is discussed along with issues related to their implementation in virtual audio displays.
机译:尽管虚拟音频显示器在过去的15年中已经取得了显着进步,但是其提供有关虚拟声源距离的可靠信息的能力仍然受到限制。本文介绍了几种将距离信息添加到虚拟听觉源的可能方法。响度和频谱提示可以提供有关声源的外心或相对位置的信息,但是如果没有关于声源特性的先验信息,就不能用于确定声源的绝对距离。混响可以提供绝对距离信息,但是用于定义具有混响提示的感知距离的参数并没有很好地定义。一种向虚拟音频显示器添加绝对距离提示的有前途的技术是基于当声源靠近头部时,听觉强度差的距离相关变化。讨论了每种距离提示的有效性以及与它们在虚拟音频显示器中的实现相关的问题。

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