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Stereoscopic video compression using temporal scalability

机译:使用时间可伸缩性的立体视频压缩

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Abstract: Despite the fact that human ability to perceive a high degree of realism is directly related to our ability to perceive depth accurately in a scene, most of the commonly used imaging and display technologies are able to provide only a 2D rendering of the 3D real world. Many current as well as emerging applications in areas of entertainment, remote operations, industrial and medicine can benefit from the depth perception offered by stereoscopic video systems which employ two views of a scene imaged under the constraints imposed by human visual system. Among the many challenges to be overcome for practical realization and widespread use of 3D/stereoscopic systems are efficient techniques for digital compression of enormous amounts of data while maintaining compatibility with normal video decoding and display systems. After a brief discussion on the relationship of digital stereoscopic 3DTV with digital TV and HDTV, we present an overview of tools in the MPEG-2 video standard that are relevant to our discussion on compression of stereoscopic video, which is the main topic of this paper. Next, we determine ways in which temporal scalability concepts can be applied to exploit redundancies inherent between the two views of a scene comprising stereoscopic video. Due consideration is given to masking properties of stereoscopic vision to determine bandwidth partitioning between the two views to realize an efficient coding scheme while providing sufficient quality. Simulations are performed on stereoscopic video of normal TV resolution to compare the performance of the two temporal scalability configurations with each other and with the simulcast solution. Preliminary results are quite promising and indicate that the configuration that exploits motion and disparity compensation significantly outperforms the one that exploits disparity compensation alone. Compression of both views of stereo video of normal TV resolution appears feasible in a total of 8 or 9 Mbit/s. Finally, the implication of our results is discussed and potential directions for future research are identified.!10
机译:摘要:尽管人类感知高度真实感的能力与我们准确感知场景深度的能力直接相关,但是大多数常用的成像和显示技术只能提供3D真实感的2D渲染。世界。娱乐,远程操作,工业和医学领域中的许多当前以及新兴应用可以从立体视频系统提供的深度感知中受益,该立体视频系统采用了在人类视觉系统施加的约束下成像的两个场景视图。在实际实现和广泛使用3D /立体系统方面要克服的许多挑战中,有一种有效的技术,用于对大量数据进行数字压缩,同时保持与普通视频解码和显示系统的兼容性。在简要讨论了数字立体3DTV与数字电视和HDTV的关系之后,我们对MPEG-2视频标准中与我们关于立体视频压缩的讨论有关的工具进行了概述。 。接下来,我们确定可以应用时间可伸缩性概念来利用包含立体视频的场景的两个视图之间固有的冗余的方式。适当考虑了立体视觉的掩蔽属性,以确定两个视图之间的带宽分配,以实现有效的编码方案,同时提供足够的质量。在具有正常电视分辨率的立体视频上执行仿真,以将两个时间可伸缩性配置的性能相互比较,并与联播解决方案进行比较。初步结果很有希望,表明利用运动和视差补偿的配置明显优于仅利用视差补偿的配置。以8或9 Mbit / s的速度压缩正常电视分辨率的立体声视频的两个视图似乎是可行的。最后,讨论了我们研究结果的含义,并确定了未来研究的潜在方向。!10

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