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A Vision-Based Real time Motion Synthesis System

机译:基于视觉的实时运动合成系统

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摘要

This paper introduces the design of a real time vision-based motion synthesis system. The system requires user to wear the markers in a certain color. Based on that, several novel algorithms were used for feature detection and feature tracking under occlusion by estimating the velocity of missing features based on the prior, smoothness and fitness term. These algorithms ensured the accuracy and low computation cost of reconstruction of the 3D points in real time. The lowdimensional control signals from user..s marker points were first used to construct a series of local models. When constructing these local models, we preprocess motion capture data to K-nearest neighborhood graph and store these data in KD-tree to ensure model building is real-time. In animation synthesis phase, we used an approach named locally weighted linear regression to synthesis the animation data closest to current pose. Results showed that our system can successfully synthesize three kinds of motion: running, walking and jumping.
机译:本文介绍了基于实时视觉运动合成系统的设计。系统要求用户以某种颜色佩戴标记。基于此,通过估计基于先前的,平滑度和健身项,通过估计缺失特征的速度,使用几种新颖的算法用于遮挡下的特征检测和特征跟踪。这些算法确保了实时重建3D点的准确性和低计算成本。首先使用来自用户的低规模控制信号标记点来构建一系列本地模型。在构建这些本地模型时,我们将动作捕获数据预处理到k最近的邻域图并将这些数据存储在KD树中,以确保模型建筑是实时的。在动画综合阶段,我们使用了一个名为本地加权线性回归的方法来综合最接近当前姿势的动画数据。结果表明,我们的系统可以成功地合成三种运动:跑步,行走和跳跃。

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