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Applying Instructional Design Principles on Augmented Reality Cards for Computer Science Education

机译:在增强现实卡上将教学设计原理应用于计算机科学教育

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In this article we describe Augmented Reality (AR) cards for computer science education that were created in the PCBuildAR project. From a technological point of view, we use marker-based AR for the cards so that students can learn and practice at any time with their smartphones. The instructional approach is based on the components content, construction and communication (3C model). The content ensures the acquisition of knowledge, which then is applied via problem-based learning activities (construction). Communication not only takes place between learners, but also with teachers. All materials will be available as open educational resources after the project is completed.
机译:在本文中,我们描述了在PCBuildAR项目中创建的用于计算机科学教育的增强现实(AR)卡。从技术角度来看,我们对卡片使用基于标记的AR,以便学生可以随时使用智能手机进行学习和练习。教学方法基于组件的内容,构造和交流(3C模型)。内容确保了知识的获取,然后通过基于问题的学习活动(构造)来应用知识。交流不仅发生在学习者之间,而且也发生在与老师之间。项目完成后,所有材料都将作为开放式教育资源提供。

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