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An Approach for Developing a Conceptual Quality Model by Changing the Learner Behavior with OER

机译:通过OER改变学习者行为开发概念质量模型的方法

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Creating values in learning and teaching is increasing every day. The way that the knowledge is represented in the process of education is an intellectual capital for such creation. Whereas, the typical normal methods of teaching courses remain the same even of the variety of techniques that are been used. This is how, the improvement of teaching quality is reflected in the improvement of the student behaviors, that is to have better success rates, performance and behavior compared to previous teaching methods. Therefore, the change of the student behavior, with innovative materials and resources, the dynamics of games, and the reference of what factors influence the quality of the process will result in obtaining better academic rates and results. Moreover, Gamification methodology is an innovative process designed to enhance learning techniques and knowledge delivery. This paper presents an attempt to find new Quality Model methods, with the objective of improving the process of learning where, the results showed that the class was more oriented into the creativity part of the knowledge acquirement. In the same context, the process of learning and the changes in the behavior of the learner has been improved and measured.
机译:在学与教中创造价值每天都在增加。知识在教育过程中的表现方式是这种创造的智力资本。然而,即使所使用的各种技术,典型的正常教学方法仍保持不变。这样,教学质量的提高就反映在学生行为的改善上,即与以前的教学方法相比,具有更好的成功率,表现和行为。因此,通过创新的材料和资源,游戏的动态以及对影响过程质量的哪些因素的参考,学生行为的改变将导致获得更好的学习成绩和结果。此外,游戏化方法论是一种旨在增强学习技术和知识传递的创新过程。本文提出了一种尝试寻找新的质量模型方法的尝试,目的是改善学习过程,结果表明,课堂更加面向知识获取的创造力部分。在相同的背景下,学习过程和学习者行为的变化已得到改进和衡量。

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