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Characterizing Asymmetric Collaborative Interactions in Virtual and Augmented Realities

机译:在虚拟和增强现实中表征非对称协作互动

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We present an assessment of asymmetric interactions in Collaborative Virtual Environments (CVEs). In our asymmetric setup, two co-located users interact with virtual 3D objects, one in immersive Virtual Reality (VR) and the other in mobile Augmented Reality (AR). We conducted a study with 36 participants to evaluate performance and collaboration aspects of pair work, and compare it with two symmetric scenarios, either with both users in immersive VR or mobile AR. To perform this experiment, we adopt a collaborative AR manipulation technique from literature and develop and evaluate a VR manipulation technique of our own. Our results indicate that pairs in asymmetric VR-AR achieved significantly better performance than the AR symmetric condition, and similar performance to VR symmetric. Regardless of the condition, pairs had similar work participation indicating a high cooperation level even when there is a visualization and interaction asymmetry between the participants.
机译:我们对协作虚拟环境(CVES)的不对称交互进行了评估。在我们的非对称设置中,两个共同位于的用户与虚拟3D对象相互作用,一个在沉浸式虚拟现实(VR)中,另一个在移动增强现实(AR)中。我们对36名参与者进行了一项研究,以评估对工作的性能和协作方面,并将其与两个对称方案进行比较,也与沉浸式VR或移动AR中的两个用户进行比较。为了执行这一实验,我们采用了文献的协作AR操纵技术,开发和评估了我们自己的VR操纵技术。我们的结果表明,非对称VR-AR中的对比AR对称条件的性能显着更好,以及对称的类似性能。无论条件如何,也具有类似的工作参与,表明即使在参与者之间存在可视化和交互不对称性,也具有相似的工作参与。

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