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Effect of Sensory Conflict and Postural Instability on Cybersickness

机译:感官冲突与姿势不稳定性对Cyber​​ick的影响

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Sensory conflict theory and postural instability theory were often tested individually to explain cybersickness in VR systems, but they were seldom systematically compared. An earlier study evaluated them on a large screen using 2D videos. This study evaluated sensory conflict and postural instability on the discomfort in VR. Virtual visual locomotion were shown on an head-mounted display. A motion platform vibrated in low-frequency while the participant stood on top. Each factor was manipulated alone or in combination. Results showed that the visual motion only condition led to the highest miserable score, higher than the physical vibration only condition. This suggested that consistent with previous literature, sensory conflict may be a major contributing factor of cybersickness.
机译:感官冲突理论和姿势不稳定理论通常是单独测试的,以解释VR系统中的Cyber​​ickness,但它们很少系统地进行比较。早期的研究使用2D视频在大型屏幕上进行评估。本研究评估了VR中的不适的感官冲突和姿势不稳定。在头戴式显示屏上显示了虚拟视觉运动。在参与者站在顶部时,运动平台以低频振动。每个因素单独操纵或组合操纵。结果表明,视觉运动仅导致最高的悲惨分数,高于物理振动的条件。这表明,与以前的文献一致,感官冲突可能是Cyber​​ickness的主要贡献因素。

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