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GLive: The Gradient Overlay as a Market Maker for Mesh-Based P2P Live Streaming

机译:闪光:渐变覆盖为基于网格的P2P直播的市场制造商

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Peer-to-Peer (P2P) live video streaming over the Internet is becoming increasingly popular, but it is still plagued by problems of high playback latency and intermittent playback streams. This paper presents GLive, a distributed market-based solution that builds a mesh overlay for P2P live streaming. The mesh overlay is constructed such that (i) nodes with increasing upload bandwidth are located closer to the media source, and (ii) nodes with similar upload bandwidth become neighbours. We introduce a market-based approach that matches nodes willing and able to share the stream with one another. However, market-based approaches converge slowly on random overlay networks, and we improve the rate of convergence by adapting our market-based algorithm to exploit the clustering of nodes with similar upload bandwidths in our mesh overlay. We address the problem of free-riding through nodes preferentially uploading more of the stream to the best up loaders. We compare GLive with our previous tree-based streaming protocol, Sepidar, and New Cools treaming in simulation, and our results show significantly improved playback continuity and playback latency.
机译:对等(P2P)在互联网上的实时视频流越来越受欢迎,但仍然困扰着高播放延迟和间歇播放流的问题。本文揭示了一种基于分布式的市场的解决方案,可以为P2P直播的网格覆盖构建。构造网格覆盖层,使得(i)上传带宽增加的节点位于近距离源,并且(ii)具有类似上传带宽的节点成为邻居。我们介绍了一种基于市场的方法,匹配愿意并能够彼此分享流的节点。然而,基于市场的方法在随机覆盖网络上缓慢会聚,我们通过调整基于市场的算法来利用我们网格覆盖中的类似上传带宽的节点群集来提高收敛速度。我们通过优先将更多流上载到最佳加载器的节点来解决覆盖的问题。我们将闪烁的基于树的流式传输协议,绵延和新的酷炫在仿真中的新冷却效果比较,我们的结果显示出显着改善了播放连续性和播放延迟。

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