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Towards Developing Interactive Content for Enhancing Life Skills Education in Tanzania: Possibilities and Pitfalls

机译:发展坦桑尼亚生活技能教育的互动内容:可能性和陷阱

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Feasibility study is the first and important stage in any planning of introducing a new solution for overcoming existing challenges. It saves a lot of resources that could be lost if such solution fails to solve the intended problem. On the other hand, it gives a proper way to go ahead with the plan of introducing the solution. The purpose of this study is to establish necessary and basic requirements as possibilities and pitfalls for deploying cost effective interactive multimedia content for enhancing an ineffective provision life skills education at primary school level in Tanzania. Ten primary schools were randomly selected and surveyed from which 65 teachers and 407 pupils participated in the study. Questionnaires, interviews, and documentary reviews were used as data collection tools. It was found that the Internet penetration is 45% of the population with 82.6% of Internet users are smartphones users. Number of computers and tablets at schools are still limited to 1:1036 computer pupils ratio, 96% of pupils had access of computers and smartphones from parents. Moreover, 77% of teachers used conventional and lecturing style in teaching, 100% of life skills content was static found in inadequate textbooks. Based on these results, deployment of self-learning enabled interactive multimedia content is possible and will bring positive impact if it will be developed to operate in ICT devices available in both primary schools and pupils' parents as well. This study informs the proper way of introducing cost-effective interactive multimedia content at primary school level in Tanzania.
机译:可行性研究是任何延长现有挑战的新解决方案的第一个和重要阶段。如果此类解决方案未能解决预期问题,它会节省大量资源可能会丢失。另一方面,它给出了一个适当的方法来继续推出解决方案的计划。本研究的目的是为部署具有成本效益的交互式多媒体内容的可能性和基本要求,以提高坦桑尼亚小学一级的初级学校水平的无效屈服生命技能教育。随机选择了十所小学,并调查了65名教师和407名学生参加了该研究。问卷,访谈和纪录片评论用作数据收集工具。有人发现,互联网渗透率为45%的人口,占互联网用户的82.6%是智能手机用户。学校的电脑和平板电脑数量仍然限于1:1036计算机学生比例,96%的学生从父母获得计算机和智能手机。此外,77%的教师使用常规和讲师风格在教学中,100%的生命技能内容是在不足的教科书中发现的静态。基于这些结果,可以部署启用的交互式多媒体内容,并将带来积极影响,如果它将在主要学校和学生的父母中提供的ICT设备中运营。本研究通知了在坦桑尼亚小学层面引入了经济高效的互动多媒体内容的适当方式。

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