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What Prize Is Right? How to Learn the Optimal Structure for Crowdsourcing Contests

机译:什么奖是对的?如何学习众包竞赛的最佳结构

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In crowdsourcing, one effective method for encouraging participants to perform tasks is to run contests where participants compete against each other for rewards. However, there are numerous ways to implement such contests in specific projects. They could vary in their structure (e.g., performance evaluation and the number of prizes) and parameters (e.g., the maximum number of participants and the amount of prize money). Additionally, with a given budget and a time limit, choosing incentives (i.e., contest structures with specific parameter values) that maximise the overall utility is not trivial, as their respective effectiveness in a specific project is usually unknown a priori. Thus, in this paper, we propose a novel algorithm, BOIS (Bayesian-optimisation-based incentive selection), to learn the optimal structure and tune its parameters effectively. In detail, the learning and tuning problems are solved simultaneously by using online learning in combination with Bayesian optimisation. The results of our extensive simulations show that the performance of our algorithm is up to 85% of the optimal and up to 63% better than state-of-the-art benchmarks.
机译:在众包中,一种鼓励参与者执行任务的有效方法是举办比赛,让参与者彼此竞争以获得奖励。但是,有多种方法可以在特定项目中实施此类竞赛。它们的结构(例如,绩效评估和奖励数量)和参数(例如,最大参加人数和奖励金额)可能会有所不同。另外,在给定预算和时间限制的情况下,选择使整体效用最大化的激励措施(即具有特定参数值的竞赛结构)并非微不足道,因为在特定项目中它们各自的有效性通常是先验未知的。因此,在本文中,我们提出了一种新颖的算法BOIS(基于贝叶斯优化的激励选择),以学习最优结构并有效地调整其参数。详细地,通过将​​在线学习与贝叶斯优化相结合,可以同时解决学习和调优问题。我们广泛的仿真结果表明,我们算法的性能比最先进的基准高出最佳值的85%,高出63%。

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