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Ontology of Card Sleights

机译:卡技巧的本体

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摘要

We present a machine-readable movement writing for sleight-of-hand moves with cards-a “Labanotation of card magic.” This scheme of movement writing contains 440 categories of motion, and appears to taxonomize all card sleights that have appeared in over 1500 publications. The movement writing is axiomatized in SROIQ(D) Description Logic, and collected formally as an Ontology of Card Sleights, a computational ontology that extends the Basic Formal Ontology and the Information Artifact Ontology. The Ontology of Card Sleights is implemented in OWL DL, a Description Logic fragment of the Web Ontology Language. While ontologies have historically been used to classify at a less granular level, the algorithmic nature of card tricks allows us to transcribe a performer's actions step by step. We conclude by discussing design criteria we have used to ensure the ontology can be accessed and modified with a simple click-and-drag interface. This may allow database searches and performance transcriptions by users with card magic knowledge, but no ontology background.
机译:我们提出了一种机器可读的动作写法,用于用纸牌进行手部动作-“纸牌魔术的标注”。这种运动书写方案包含440种运动类别,并且似乎可以对超过1500种出版物中出现的所有卡片雪橇进行分类。运动写作在SROIQ(D)描述逻辑中进行了公理化,并作为纸牌技巧的本体正式收集,这是一种扩展了基本形式本体和信息工件本体的计算本体。卡技巧的本体是在OWL DL中实现的,OWL DL是Web本体语言的描述逻辑片段。历史上一直使用本体进行较细粒度的分类,但纸牌技巧的算法性质使我们可以逐步记录表演者的动作。最后,我们讨论了用于确保可通过简单的单击和拖动界面访问和修改本体的设计标准。这可以允许具有纸牌魔术知识但没有本体背景的用户进行数据库搜索和演奏转录。

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