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Interactive Spatial Storytelling for Location-Based Games: A Case Study

机译:基于位置游戏的交互式空间故事讲述:一个案例研究

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In this paper we discuss the distinctive role of interactive stories in the design of location-based games. Interactive spatial storytelling becomes a powerful tool for creating experiences of mixed reality where the story is related to specific facts that occurred in the same location in which the player is physically present. Moreover, player's immersion in mixed reality is increased when she follows or enacts as a real character of a historically documented story, infused with imaginative elements in accordance to the objectives of the game. Following this line of thought, we introduce the location-based mobile game "Inside Old Town of Athens", and its accompanying website, in which we creatively combine elements and principles of interactive storytelling with the distinctive attributes of location-based games that generate site-specific experiences. We also, discuss our design choices that concern the integration of the story scenario and game structure with the route in the area of Plaka, in Athens, as well as the graphic and interaction design of the mobile application that stimulate and enable the player to act in both digital and physical space.
机译:在本文中,我们讨论了交互式故事在基于位置的游戏设计中的独特作用。互动式空间叙事成为创建混合现实体验的有力工具,其中故事与在玩家物理存在的同一位置发生的特定事实有关。而且,当玩家跟随或扮演历史记录的故事的真实角色时,沉浸在混合现实中的感觉会增强,并根据游戏的目标注入了富有想象力的元素。遵循这种思路,我们介绍了基于位置的移动游戏“雅典里面的老城区”及其随附的网站,在其中我们创造性地结合了交互式讲故事的元素和原理以及基于生成位置的基于位置的游戏的独特属性特定的经验。我们还将讨论有关故事情节和游戏结构与雅典普拉卡地区路线的集成的设计选择,以及激发并促使玩家行动的移动应用程序的图形和交互设计在数字和物理空间中。

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