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A Participatory Approach to Redesigning Games for Educational Purposes

机译:重新设计用于教育目的的游戏的参与式方法

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Even though games designed for educational purposes can be motivating, they usually shelter dated pedagogies, passive learning procedures, and often overlook learners' creativity. In an effort to reinforce the active participation of learners in games, this paper presents a participatory process in which students and teachers are involved in game design. The proposed process concerns redesigning existing commercial games into educational ones and includes establishing the learning goals, identifying appropriate commercial games, adapting the rules and context, crafting and playtesting the game. Using language learning as one application of this process, the paper presents how three well-known tabletop games were redesigned in a foreign language classroom with elementary and intermediate English language learners. The benefits that underlie the process concern students' active participation, boosting their problem-solving skills, and engaging them in creative learning.
机译:尽管为教育目的而设计的游戏可能会激发人们的兴趣,但它们通常会掩盖过时的教学法,被动学习程序,并经常忽视学习者的创造力。为了加强学习者在游戏中的积极参与,本文提出了一个参与过程,其中学生和老师参与了游戏设计。拟议的流程涉及将现有的商业游戏重新设计为教育性游戏,包括建立学习目标,确定适当的商业游戏,调整规则和环境,制作和测试游戏。本文将语言学习作为此过程的一种应用,介绍了如何在具有初级和中级英语学习者的外语教室中重新设计三个著名的桌面游戏。该过程的好处涉及学生的积极参与,提高他们的解决问题的能力以及使他们参与创造性学习的能力。

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