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Online Game Marketplace for Online Game Virtual Item Transaction

机译:在线游戏虚拟物品交易的在线游戏市场

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This paper trying to create something new regarding the online game marketplace for producing an integrated marketplace with several combined genre and categories of games. The primary purpose of this research is to develop e-commerce for online games and explain the benefit that people can get from it. This research focuses on building an online marketplace based on a website that can provide an opportunity to do it transaction related to a specific game. Mainly, the online games marketplace quality will be based on user satisfaction and user recommendation from the previous research. Meanwhile, these satisfaction level include four dimensions that decide the perceived value of the user reason for purchasing an online games item, which are functional value, emotional value, monetary value, and social value. From that information, we build a marketplace for online games item to satisfy the user requirement and also benefiting with its advantages. We also provide the difference between e-commerce mainly with our proposed e-commerce for online games item. The results will be a full-fledged web-based application for online games item marketplace. This paper will be an opportunity to further development of online games marketplace for the growth of online games transaction.
机译:本文试图创建有关在线游戏市场的新东西,以产生具有几种类型和类别的游戏组合的集成市场。这项研究的主要目的是开发在线游戏的电子商务并解释人们从中获得的利益。这项研究的重点是建立基于网站的在线市场,该市场可以提供机会进行与特定游戏相关的交易。网络游戏市场质量主要取决于先前研究的用户满意度和用户推荐。同时,这些满意度包括四个维度,这些维度决定了用户购买在线游戏项目的原因的感知价值,即功能价值,情感价值,货币价值和社会价值。根据这些信息,我们建立了一个在线游戏产品市场,以满足用户需求并从中受益。我们还提供了电子商务之间的区别,主要与我们建议的在线游戏电子商务有关。结果将是一个成熟的基于Web的在线游戏项目市场应用程序。本文将为进一步发展在线游戏市场提供机会,以促进在线游戏交易的增长。

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