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EXPLORING THE USE OF A FULL FACTORIAL DESIGN OF EXPERIMENT TO STUDY DESIGN BRIEFS FOR CREATIVE IDEATION

机译:探索使用实验性全要素设计来研究设计简介以进行创意指导

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摘要

Coming at the start of the design process, the information contained in design briefs influences the framing of the designer's perspectives of the design problem and the creativity of the design outcomes. This study investigates four types of information in design briefs: quantitative requirements, a visual example (video), a physical example and contextual information. Creativity studies typically use a one-variable-at-a-time approach that cannot collect data on interaction effects, thus this study explores the use of a full factorial Design of Experiment to study both the main effects and the two-way interaction effects. Creativity is measured according to three metrics: novelty, appropriateness, and usability. The results suggest that providing no additional information in the design brief results in high novelty scores and low appropriateness and usability scores, the main effect of providing a video example results in high appropriateness and usability scores but low novelty scores, and physical-contextual briefs have reasonably high novelty and usability scores. Methodological limitations and suggestions for improvements are discussed extensively.
机译:在设计过程开始时,设计摘要中包含的信息会影响设计者对设计问题的观点框架以及设计结果的创造力。这项研究调查了设计摘要中的四种类型的信息:定量要求,视觉示例(视频),物理示例和上下文信息。创造力研究通常使用无法一次收集交互作用数据的一次性变量方法,因此,本研究探索了使用全因子实验设计来研究主要影响和双向交互作用的方法。创造力是根据三个指标来衡量的:新颖性,适当性和可用性。结果表明,在设计摘要中不提供其他信息会导致较高的新颖性评分和较低的适用性和可用性评分;提供视频示例的主要效果是在较高的适用性和可用性评分中提供的评分但较低的新颖性评分,并且上下文相关的摘要具有以下优点:较高的新颖性和可用性得分。方法学的局限性和改进建议已被广泛讨论。

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