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Designing a Brain Computer Interface Using EMOTIV Headset and Programming Languages

机译:使用EMECTIV耳机和编程语言设计脑电脑界面

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In this paper, we explore the bio sensory headset EMOTIV EPOC+ in the context of brain computer interfaces which record the brain signals and convert them into keystrokes. Reinforced by programming language constructs, these signals were able to trigger the movements of the finch robot and switch lightbulb objects. The observation and analysis of our case studies using human subjects using these brain computer interfaces shows two problems, subject's frustration and the time-consuming of learning to train the device. More experiments should be conducted in the future on different types of devices to explore the match between the brain signals and the actual actions. Also, investigate the experience of the users in learning to design and develop the brain computer interfaces.
机译:在本文中,我们在脑计算机接口的背景下探索生物感觉耳机Emotiv +,该计算机接口记录大脑信号并将它们转换为击键。通过编程语言构造加固,这些信号能够触发芬奇机器人的运动和开关灯泡对象。使用这些脑电脑界面使用人类受试者的案例研究的观察和分析显示了两个问题,主题的挫折和学习训练设备的耗时。在未来的不同类型设备上应进行更多实验,以探索大脑信号与实际操作之间的匹配。此外,调查用户在学习设计和开发大脑计算机接口方面的经验。

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