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Gaming Against Violence: An Exploratory Evaluation Through Mechanical Turk of the Efficacy of Persuasive Digital Games in Improving Unhealthy Relationship Attitudes

机译:反对暴力游戏:通过机械土耳其人进行的有说服力的数字游戏对改善不良关系态度的功效的探索性评估

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Teen dating violence (TDV) is a pervasive and complex public health problem. Despite its ubiquity - an estimated 40% of graduating college students in the US have been in an abusive relationship at least once [1] - and adverse effects on, among others, academic achievement and substance abuse, 16 million (of about 21 million) US students are educated in states lacking teen dating violence (TDV) education legislation [2]. This causes institutions that lack in-house expertise on this matter to acquire TDV prevention programs that do not adequately prevent violence perpetration or address bystander intervention [3]. It is therefore necessary to approach this issue in a way that does not rely on institutional education practices. Digital games are a novel method to confront the problem of TDV and since 2008 Jennifer Ann's Group (JAG) has produced videogames for this purpose through its "Gaming Against Violence" program [4]. This technology solution allows school systems to affordably and reliably meet student needs without specialized training, knowledge, or additional resources. It also allows adolescents seeking to assist themselves or their peers to utilize a medium that promotes private exploration of sensitive topics at the player's pace. The current study explores the influences teen dating violence games have on players and their effectiveness at overcoming those challenges which limit traditional interventions.
机译:青少年约会暴力(TDV)是一个普遍且复杂的公共健康问题。尽管无处不在-据估计,美国40%即将毕业的大学生至少曾经遭受过一次虐待[1]-以及对学习成绩和药物滥用等方面的不利影响,约有1600万(约2100万)美国学生在缺乏青少年约会暴力(TDV)教育法规的州接受教育[2]。这导致在此问题上缺乏内部专业知识的机构获得了TDV预防计划,这些计划无法充分防止暴力行为或解决旁观者的干预[3]。因此,有必要以不依赖于机构教育实践的方式来解决这个问题。数字游戏是解决TDV问题的一种新颖方法,自2008年以来,詹妮弗·安(JAG)便通过其“反暴力游戏”程序[4]为此目的制作了电子游戏。这种技术解决方案使学校系统能够以负担得起的价格可靠地满足学生的需求,而无需专门的培训,知识或其他资源。它还允许寻求帮助自己或同龄人的青少年使用一种媒体,该媒体以玩家的步调促进私人探索敏感主题。当前的研究探讨了青少年约会暴力游戏对玩家的影响及其克服限制传统干预措施的挑战的有效性。

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