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Effects of a Situated 3D Computational Problem-Solving and Programming Game-Based Learning Model on Students' Learning Perception and Cognitive Loads

机译:基于情境的3D计算问题和编程游戏的学习模型对学生学习知觉和认知负荷的影响

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This study develops a situated 3D computational problem-solving and programming game-based learning (GBL) approach to engage students in learning and practicing their programming skills. Programming and computational problem-solving have received a great emphasis from educators in recent years. Besides, game-based learning not only provides a learning method different from conventional one-directional classes for learners to absorb knowledge but also engages learners in learning activities. Therefore, a situated 3D computational problem-solving and programming game-based learning model was developed to cultivate learners in a department of computers science and information management to use programming logic to solve problems. A quasi-experimental design was adopted. The control group used a conventional programming course while the experimental group adopted the situated 3D programming game-based learning model to investigate the effects of program-logic problem solving ability, degree of satisfaction with the learning approach and cognitive loads. It was found that although the proposed mode did not promote learners program-logic problem solving ability immediately in a short-term, students showed a better satisfaction in solving program-logic problems and devoted more time in the games. Almost all students completed all program-logic missions. Furthermore, it was also found that the learners in the experimental group showed better degree of satisfaction with the learning approach and had lower mental efforts, implying that using the situated 3D programming game-based learning mode can effectively lower students cognitive load and engage them in the situated game to complete the program-logic learning in the course.
机译:这项研究开发了一种基于环境的3D计算问题解决和基于游戏的编程学习(GBL)方法,以促使学生学习和练习其编程技能。近年来,编程和计算问题的解决受到了教育工作者的高度重视。此外,基于游戏的学习不仅为学习者提供了不同于传统的单向课程的学习方法来吸收知识,而且使学习者参与了学习活动。因此,开发了一种基于情境的3D计算问题解决和编程的基于游戏的学习模型,以培养计算机科学和信息管理部门的学习者,以使用编程逻辑来解决问题。采用了准实验设计。对照组使用常规的编程课程,而实验组采用基于3D编程的基于游戏的学习模型,以研究程序逻辑解决问题能力,对学习方法的满意度和认知负担的影响。结果发现,尽管所提出的模式不能在短期内提高学习者的程序逻辑问题解决能力,但学生在解决程序逻辑问题上表现出更好的满意度,并在游戏中投入了更多时间。几乎所有学生都完成了所有程序逻辑任务。此外,还发现实验组的学习者对学习方法表现出更好的满意程度,并且脑力投入较低,这表明使用基于3D编程的基于游戏的学习模式可以有效地降低学生的认知负荷并使他们参与其中。定位游戏以完成课程中的程序逻辑学习。

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