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A Levels-of-Precision Approach for Simulating Multiple Physics-Based Soft Tissues

机译:一种用于模拟多个基于物理的软组织的精确度方法

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Computer simulation of surgical environments is always oversimplified in terms of physical behavior due to the complexity of the tissues and interactions involved, which cannot be fully simulated in real time. To better manage this trade-off between efficiency and effectiveness, we present a hybrid and adaptive environment that combines a set of methods to achieve higher accuracy and performance. Our approach merges physics-based deformation methods (Finite Elements and Mass Spring) with a non-physical method (Green Coordinates) to approximate more coarsely the behavior when the focus of the interaction is away, and more precisely during direct interaction. We experimentally demonstrate that the computational complexity of the simulation with our method does not increase with the number of objects being simulated. With our approach, a virtual surgery environment with many dynamic organs can be computed at interactive rates for the first time.
机译:由于组织的复杂性和所涉及的相互作用,外科手术环境的计算机模拟总是在物理行为方面被过分简化,而这不能实时地进行完全模拟。为了更好地管理效率和效果之间的折衷,我们提出了一种混合的,自适应的环境,该环境结合了一组方法来实现更高的准确性和性能。我们的方法将基于物理的变形方法(有限元法和质量弹簧)与非物理方法(绿色坐标)合并在一起,以在交互作用的焦点消失时,更精确地近似行为,并且在直接交互作用时更精确。我们通过实验证明,使用我们的方法进行仿真的计算复杂度不会随着被仿真对象的数量而增加。使用我们的方法,可以首次以交互速率计算出具有许多动态器官的虚拟手术环境。

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