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Should robots win or lose? Robot's losing playing strategy positively affects child learning

机译:机器人应该赢还是输?机器人的失败游戏策略对孩子的学习有积极影响

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This paper presents a study that aims to address the challenges of creating effective educational robots. To this end, we developed a social educational robot which acts as a peer that is also a learner of a foreign language rather than a tutor teaching it. Children engage in a game with a peer robot which is programmed to either always win or always lose. The purpose of this study is to investigate whether children would learn more if they were winning or losing the game to the robot. The study was conducted with 76 children aged 6-10 years old. The conducted study compares children's responses and children's improvements of English vocabulary after a game with the robot. Results indicate that children improve their English significantly more when playing with the losing robot. In addition, girls rated playing with the robot significantly higher than boys did regardless of the robot's playing strategy.
机译:本文提出了一项研究,旨在解决创建有效的教育机器人所面临的挑战。为此,我们开发了一种社交教育机器人,该机器人既可以充当同伴,也可以学习外语,而不是教外语的导师。孩子们与同伴机器人玩游戏,该机器人被编程为总是赢或总是输。这项研究的目的是调查儿童在输赢游戏给机器人后是否会学到更多。这项研究是针对76名6-10岁的儿童进行的。进行的研究比较了使用机器人游戏后儿童的反应和儿童英语词汇量的提高。结果表明,与失落的机器人一起玩耍时,孩子的英语水平明显提高。此外,无论机器人的游戏策略如何,女孩对机器人的玩法明显高于男孩。

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