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Heuristic Evaluation of an Information Literacy Game

机译:信息素养游戏的启发式评估

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Libraries have tapped on the popularity of digital game-based learning to promote information literacy (IL) education to students. However, among the many IL games that have been developed, evaluations have mostly relied on anecdotal quotations, or procedures which were neither systematic nor rigorous. This study fills in this gap by adopting the heuristic evaluation method with end-users to evaluate Library Escape, an IL game for tertiary students. Participants identified problems with the game according to the Heuristic Evaluation of Play-ability (HEP) framework. Useful feedback was gathered, as well as suggestions on how to improve it. We proposed to extend the HEP framework by including two more categories on characters/graphics and pedagogical effectiveness. Implication and limitations of this study are discussed, and directions for future work are pointed out.
机译:图书馆利用基于数字游戏的学习的普及来促进学生的信息素养(IL)教育。但是,在已开发的许多IL游戏中,评估大多依赖轶事报价或既不系统又不严格的程序。这项研究通过采用启发式评估方法(针对最终用户)来评估Library Escape(针对大学生的IL游戏),从而填补了这一空白。参与者根据试玩能力评估(HEP)框架确定了游戏存在的问题。收集了有用的反馈,以及有关如何改进它的建议。我们建议通过在字符/图形和教学有效性上增加两个类别来扩展HEP框架。讨论了这项研究的意义和局限性,并指出了今后的工作方向。

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