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Hardware based projection onto the parity polytope and probability simplex

机译:基于硬件的投影到奇偶校验多态性和概率单纯形上

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This paper is concerned with the adaptation to hardware of methods for Euclidean norm projections onto the parity polytope and probability simplex. We first refine recent efforts to develop efficient methods of projection onto the parity polytope. Our resulting algorithm can be configured to have either average computational complexity O (d) or worst case complexity O (d log d) on a serial processor where d is the dimension of projection space. We show how to adapt our projection routine to hardware. Our projection method uses a sub-routine that involves another Euclidean projection; onto the probability simplex. We therefore explain how to adapt to hardware a well know simplex projection algorithm. The hardware implementations of both projection algorithms achieve area scalings of O(d (log d)) at a delay of O ((log d)). Finally, we present numerical results in which we evaluate the fixed-point accuracy and resource scaling of these algorithms when targeting a modern FPGA.
机译:本文涉及欧几里德范数投影到奇偶多义性和概率单纯形上的方法对硬件的适应性。我们首先完善最近的工作,以开发有效的投影到奇偶校验多态性上的方法。我们得到的算法可以配置为在串行处理器上具有平均计算复杂度O(d)或最坏情况复杂度O(d log d),其中d是投影空间的维数。我们展示了如何使投影例程适应硬件。我们的投影方法使用一个子例程,该子例程包含另一个欧几里得投影;在概率单纯形上。因此,我们解释了如何使硬件适应众所周知的单纯形投影算法。两种投影算法的硬件实现都以O((log d))的延迟实现O(d(log d))的面积缩放。最后,我们给出了数值结果,其中我们针对现代FPGA评估了这些算法的定点精度和资源缩放。

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