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Turning Gaming EEG Peripherals into Trainable Brain Computer Interfaces

机译:将游戏EEG外围设备变成可训练的大脑计算机接口

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Companies such as NeuroSky and Emotiv Systems are selling non-medical EEG devices for human computer interaction. These devices are significantly more affordable than their medical counterparts, and are mainly used to measure levels of engagement, focus, relaxation and stress. This information is sought after for marketing research and games. However, these EEG devices have the potential to enable users to interact with their surrounding environment using thoughts only, without activating any muscles. In this paper, we present preliminary results that demonstrate that despite reduced voltage and time sensitivity compared to medical-grade EEG systems, the quality of the signals of the Emotiv EPOC neuroheadset is sufficiently good in allowing discrimination between imaging events. We collected streams of EEG raw data and trained different types of classifiers to discriminate between three states (rest and two imaging events). We achieved a generalisation error of less than 2 % for two types of non-linear classifiers.
机译:NeuroSky和Emotiv Systems等公司正在销售用于人机交互的非医疗EEG设备。这些设备比医疗设备便宜得多,主要用于测量接合,集中,放松和压力的水平。这些信息是市场研究和游戏所追求的。但是,这些EEG设备具有使用户仅使用思想即可与周围环境进行交互的潜力,而无需激活任何肌肉。在本文中,我们提供的初步结果表明,尽管与医疗级EEG系统相比,电压和时间灵敏度有所降低,但Emotiv EPOC神经耳机的信号质量足以区分成像事件。我们收集了脑电图原始数据流,并训练了不同类型的分类器,以区分三种状态(静止和两次成像事件)。对于两种类型的非线性分类器,我们实现了小于2%的泛化误差。

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