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Design and implementation of chess roles guess probability in military chess computer game

机译:军棋计算机游戏中象棋角色猜测概率的设计与实现

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In recent years, along with the further study in incomplete information chess-military chess. How to express and address the incomplete information during the process of game, deciding certain moves strategies to obtain higher winning rate increasingly become a new issue. An approach using digit to express incomplete information in military chess is proposed in this paper, a model based on guessing probability to address incomplete information in military chess game is designed, and the programming process is provided. In the National Computer Games Tournament, the game program using this model is stronger than the others. Results are shown as 6 wins, 1 draw, and 1 lost. The average time of each moving step is shorter than opponent 2 second.
机译:近年来,随着对不完全信息象棋-军事象棋的进一步研究。如何在游戏过程中表达和处理不完整的信息,决定某些举动策略以获得更高的获胜率越来越成为一个新的问题。提出了一种用数字表示军事棋中不完整信息的方法,设计了一种基于猜测概率的军事棋中不完整信息的处理模型,并提供了编程过程。在国家计算机游戏锦标赛中,使用此模型的游戏程序比其他程序更强大。结果显示为6胜1平1负。每个移动步骤的平均时间比对手短2秒。

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