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VR: from Static Cube Maps to Light Fields

机译:VR:从静态立方体地图到浅色字段

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Over the past few years Virtual Reality and Augmented Reality have become widely available in consumer devices, promising to transform the way we think, learn, and communicate. The capability of creating photo-realistic, rendered objects within a real-world setting will support sale, promotion, accurate visualization, planning, and marketing purposes more and more in the coming years. A key factor common among all the countless possibilities offered by AR and VR is that all the depicted materials, their reflectance properties, the lighting, etc. must be consistent with human perception, across a range different platforms. However, photo-realism is still a challenge even on desktop environments, and AR/VR are raising the bar for efficient, realistic, and cost-effective material modelling.
机译:在过去的几年里,虚拟现实和增强现实已广泛应用于消费设备,很有希望改变我们认为,学习和沟通的方式。创建照片逼真的功能,在真实的世界环境中呈现对象将在未来几年支持销售,促销,准确的可视化,规划和营销目的。 AR和VR提供的所有无数可能性中常见的关键因素是所有所描绘的材料,它们的反射特性,照明等必须与人类的感知一致,横跨不同的平台。然而,即使在桌面环境中,光艺现实主义仍然是一个挑战,AR / VR正在提高栏,以获得高效,逼真,经济高效的材料建模。

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