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A Dynamic-Logical Characterization of Solutions in Sight-Limited Extensive Games

机译:视域有限博弈中解的动态逻辑表征

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An unrealistic assumption in classical extensive game theory is that the complete game tree is fully perceivable by all players. To weaken this assumption, a class of games (called games with short sight) was proposed in literature, modelling the game scenarios where players have only limited foresight of the game tree due to bounded resources and limited computational ability. As a consequence, the notions of equilibria in classical game theory were refined to fit games with short sight. A crucial issue that thus arises is to determine whether a strategy profile is a solution for a game. To study this issue and address the underlying idea and theory on players' decisions in such games, we adopt a logical way. Specifically, we develop a logic through which features of these games are demonstrated. More importantly, it enables us to characterize the solutions of these games via formulas of this logic. This work not only provides an insight into a more realistic model in game theory, but also enriches the possible applications of logic.
机译:经典扩展博弈论中的一个不切实际的假设是,所有玩家都可以完全理解完整的博弈树。为了削弱这一假设,文献中提出了一类游戏(称为短视游戏),该游戏模型模拟了由于有限的资源和有限的计算能力而使玩家对游戏树的预见力有限的游戏场景。结果,经典博弈论中的均衡概念得到了完善,以适应短视博弈。因此出现的一个关键问题是确定策略配置文件是否是游戏的解决方案。为了研究此问题并解决此类游戏中玩家决策的基本思想和理论,我们采用了逻辑方法。具体来说,我们开发了一种逻辑来证明这些游戏的功能。更重要的是,它使我们能够通过这种逻辑公式来表征这些游戏的解决方案。这项工作不仅可以洞悉博弈论中更现实的模型,而且可以丰富逻辑的可能应用。

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