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Tilt Space: A Systematic Exploration of Mobile Tilt for Design Purpose

机译:倾斜空间:对设计目的的移动倾斜系统探索

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Various application scenarios of a smartphone sometimes require one-handed and/or eyes-free interaction. Tilt-based interfaces have the potential to meet these requirements. Taking multiple application scenarios into account, we conducted an experiment to systematically investigate human ability in controlling tilt input of a mobile phone. Three visual feedback levels, i.e., fully visual feedback (FV), partially visual feedback (PV), and no visual feedback (NV), were investigated. Under the NV condition, the participants performed a task using an eyes-free method. The results revealed that trials were performed the fastest but were the most error-prone under the NV condition. The participants could easily distinguish 4 tilt orientation levels (TOLs) and 2 tilt magnitude levels (TMLs) or 8 TOLs and 2 TMLs under the NV condition with tolerance of an error rate 10% or 15%, respectively. We also found out that the participants' abilities to control tilt input were related to tilt orientation directions. The results have some implications for non-visual interface designs using tilt as primitive input.
机译:智能手机的各种应用场景有时需要单手和/或无眼性的互动。基于倾斜的界面有可能满足这些要求。考虑多种应用方案,我们进行了一个实验,以系统地调查控制移动电话的倾斜输入的人类能力。研究了三个视觉反馈级别,即完全视觉反馈(FV),部分视觉反馈(PV),也没有视觉反馈(NV)。在NV条件下,参与者使用无需眼睛的方法执行任务。结果表明,试验是最快的,但在NV条件下最容易出错。参与者可以在NV条件下容易地区分4个倾斜取向级别(TOL)和2倾斜幅度(TMLS)或8个TOLS和2 TML,分别具有10%或15%的误差率。我们还发现,参与者控制倾斜输入的能力与倾斜取向方向有关。结果对使用倾斜作为原始输入的非视界面设计具有一些影响。

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