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On the Synchronizing Probability Function and the Triple Rendezvous Time New Approaches to Cerny's Conjecture

机译:Cerny猜想的同步概率函数和三重交会时间新方法

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We push further a recently proposed approach for studying synchronizing automata and Cerny's conjecture, namely, the synchronizing probability function. In this approach, the synchronizing phenomenon is reinterpreted as a Two-Player game, in which the optimal strategies of the players can be obtained through a Linear Program. Our analysis mainly focuses on the concept of triple rendezvous time, the length of the shortest word mapping three states onto a single one. It represents an intermediate step in the synchronizing process, and is a good proxy of its overall length. Our contribution is twofold. First, using the synchronizing probability function and properties of linear programming, we provide a new upper bound on the triple rendezvous time. Second, we disprove a conjecture on the synchronizing probability function by exhibiting a family of counterexamples. We discuss the game theoretic approach and possible further work in the light of our results.
机译:我们进一步推动了最近提出的用于研究同步自动机和Cerny猜想的方法,即同步概率函数。在这种方法中,同步现象被重新解释为两人游戏,其中玩家的最佳策略可以通过线性程序获得。我们的分析主要集中在三重交会时间的概念上,最短字的长度将三个状态映射到一个状态。它代表了同步过程中的中间步骤,并且很好地代表了它的整体长度。我们的贡献是双重的。首先,使用同步概率函数和线性规划的属性,我们提供了三重会合时间的新上限。其次,我们通过展示一系列反例来证明对同步概率函数的猜想。我们根据结果讨论博弈论方法和可能的进一步工作。

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