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How do new visual immersive systems influence gaming QoE? A use case of serious gaming with Oculus Rift

机译:新的视觉沉浸式系统如何影响游戏QoE? Oculus Rift进行严肃游戏的用例

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The recent introduction in the market of low cost yet high fidelity head-mounted displays with stereoscopic 3D perspective such as Oculus Rift opens the door to novel virtual reality experiences for gaming. However, QoE metrics and methodologies for this kind of platforms are still unexplored. In this paper, a comparative study on how these novel displays impact gaming QoE with regard to conventional 2D PC screens is presented. Through an experiment where we invited 22 users to play with a virtual forklift driving serious game in both environments, we demonstrate that Oculus broadly increases the sense of immersion in the 3D world as well as perceived game usability. Affective factors are also deeply impacted by this platform that shoots up amazement, astonishment and excitement levels. Nevertheless, a worrying aspect is the high percentage of persons that report feelings of nausea after wearing the goggles.
机译:低成本,高保真,具有立体3D透视效果的头戴式显示器(如Oculus Rift)在市场中的最新推出为游戏提供了新颖的虚拟现实体验。但是,此类平台的QoE指标和方法仍未开发。在本文中,对这些新型显示器如何影响常规2D PC屏幕的游戏QoE进行了比较研究。通过一个实验,我们邀请22个用户在这两种环境中使用虚拟叉车来驾驶严肃的游戏,我们证明了Oculus广泛地提高了沉浸在3D世界中的感觉以及感知的游戏可用性。情感因素也受到这个平台的影响,该平台会激发惊奇,惊讶和兴奋的程度。然而,令人担忧的方面是戴护目镜后报告恶心感的人比例很高。

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