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Using a Game to Evaluate Passenger Screener Fatigue and Sleepiness at Airport Screening Checkpoints

机译:使用游戏评估机场安检口岸的旅客安检疲劳和嗜睡情况

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The sensitivity of a game-based neurocognitive test to detect sleepiness and fatigue among workers at an airport passenger screeningcheckpoint (screeners) was examined. Screener fatigue and sleepiness was evaluated using both the game-based test and self-reportsover the course of an eight-hour shift. Fatigue and sleepiness using the game-based test was evaluated utilizing differences in pre- andpost—shift performance on four games targeting fatigue-mediated cognitive processes including simple reaction time, spatialprocessing, logical relations, and mathematical processing. Self-reports of fatigue and sleepiness were also collected pre-and postshiftusing a previously validated tool. Results revealed that screeners at the checkpoint experienced a significant increase in fatigueand sleepiness from pre- to post-shift, indicated by both performance on the game and the self-report tool. The results suggest that thegame-based tool could be used to evaluate the impact of countermeasures to reduce screener fatigue at screening checkpoints.
机译:基于游戏的神经认知测试在机场旅客筛查中检测工人嗜睡和疲劳的敏感性 检查点(检查程序)已检查。使用基于游戏的测试和自我报告评估筛查者的疲劳和嗜睡情况 在八个小时的轮班过程中。使用基于游戏的测试来评估疲劳和嗜睡情况,方法是利用赛前和赛后的差异进行评估 针对疲劳介导的认知过程(包括简单的反应时间,空间)的四场比赛的上班后表现 处理,逻辑关系和数学处理。班前和班后也收集疲劳和困倦的自我报告 使用先前验证的工具。结果显示,检查站的检查员的疲劳明显增加 游戏前的表现和自我报告工具都表明了从换班前到换班后的困倦。结果表明 基于游戏的工具可用于评估对策的影响,以减少筛选检查点的筛选疲劳。

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