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Infrared Pointer Detection for Interactive Movies

机译:互动电影的红外线指针检测

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With a variety of motion sensing equipments currently appearing, motion sensing games have become fashionable. The development of real-time, fluency, stability, and the users' sense of immersion is becoming more and more important. In this paper, a new target extraction and 3D point calibration method is presented and applied to a motion sensing shooting game in 4D movie. Compared to a traditional edge and contour detection method, the proposed method is more flexible, accurate, and has a higher real-time performance.
机译:随着目前出现的各种运动传感设备,运动传感游戏已成为时尚。实时,流畅,稳定性和用户的沉浸感发展正在变得越来越重要。本文提出了一种新的目标提取和3D点校准方法,并应用于4D电影的运动传感拍摄游戏。与传统的边缘和轮廓检测方法相比,所提出的方法更灵活,准确,具有更高的实时性能。

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