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Topology and Architecture Design for Peer to Peer Video Live Streaming System on Mobile Broadcasting Social Media

机译:移动广播社交媒体上对等视频直播系统的拓扑结构设计

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Peer-to-Peer (P2P) live video streaming is becoming an increasingly popular technology. One of the main challenges is to provide a good quality of service though the dynamic behavior of the network. Traditionally, tree-based model uses a push method, that broadcaster transfers data to other users. This model has low start-up delay. However, there are two main problems in this method: if the bandwidth of an internal node is low, children nodes may lose data and when an internal node failure, other nodes can't receive data until completing the recovery of the tree. On the other hand, mesh-based model uses a pull method, has low bandwidth of a neighbor node by pulling necessary data from a number of neighbor nodes. However, mesh-based model requires large buffers to support pull data from neighbor peers and there is an adjustment between minimum delay by sending pull request and overhead of whole system. So, both models have their own strengths and weaknesses. This paper proposes a new hybrid push-pull live P2P video streaming protocol called MobileCast that combines the benefits of pull and push mechanisms for live video delivery. We present new topology for P2P network with more stable and provide better video streaming quality. Our main goal is to minimize the network end-to-end delay, start up time, overhead, packet loss compared to the pure mesh networks and pure tree networks.
机译:对等(P2P)实时视频流正在成为越来越流行的技术。主要挑战之一是通过网络的动态行为来提供良好的服务质量。传统上,基于树的模型使用推送方法,即广播公司将数据传输给其他用户。该型号具有低启动延迟。但是,此方法存在两个主要问题:如果内部节点的带宽较低,则子节点可能会丢失数据;而当内部节点发生故障时,其他节点将无法接收数据,直到完成树的恢复为止。另一方面,基于网格的模型使用拉方法,通过从多个邻居节点中拉出必要的数据来降低邻居节点的带宽。但是,基于网格的模型需要较大的缓冲区来支持来自邻居对等方的拉取数据,并且在通过发送拉取请求的最小延迟与整个系统的开销之间进行了调整。因此,这两种模型各有优缺点。本文提出了一种新的混合推挽式实时P2P视频流协议,称为MobileCast,该协议结合了用于实时视频传递的推拉机制的优点。我们为P2P网络提供了更稳定的新拓扑,并提供了更好的视频流质量。与纯网状网络和纯树网络相比,我们的主要目标是最大程度地减少网络的端到端延迟,启动时间,开销,数据包丢失。

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