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A Non-central Point Sound Field Reconstruction Method by Three Loudspeakers

机译:三个扬声器的非中心点声场重建方法

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The development of 3D technology makes 3D audio and video technology become a research hotspot. Most of the existing 3D audio technologies reconstruct the original sound field at the center point, which makes the reconstruction effect at the center point is the best, but the reconstruction effect at the non-central point is poor. In order to solve this problem, a non-central pint 3D sound field reconstruction method is presented. The proposed method finds the location of virtual loudspeakers by constructing a virtual sphere. The signals of virtual loudspeakers are solved by traditional method. By keeping particle velocity at the non-central point constant, the signal of real loudspeaker can be obtained from the signal of virtual loudspeaker. Compared with traditional methods, the effect of the proposed method is proved by simulation experiments.
机译:3D技术的开发使3D音频和视频技术成为研究热点。大多数现有的3D音频技术在中心点重建原始声场,这使得中心点的重建效果是最好的,但非中心点的重建效果差。为了解决这个问题,提出了一种非中央品脱3D声场重建方法。所提出的方法通过构造虚拟领域找到虚拟扬声器的位置。虚拟扬声器的信号通过传统方法解决。通过保持非中心点常数处的粒子速度,可以从虚拟扬声器的信号获得真实扬声器的信号。与传统方法相比,通过模拟实验证明了所提出的方法的效果。

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