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Virtual bandwidth allocation game in data centers

机译:数据中心中的虚拟带宽分配游戏

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Running multiple virtual networks over a real physical substrate is a promising way to provide agility in current data centers. However, such virtual networks may experience severely degraded performance due to the competing of network traffic on shared physical links. Based on the idea of the Stackelberg solution from non-cooperative game theory, this paper presents a hierarchical game theoretic model for dynamic bandwidth allocation between virtual networks, which can be stable and can maximize the revenue of both infrastructure providers who manage the physical infrastructure and service providers who utilize the virtual networks to provide services. In the model, the data center owner as a leader designs a pricing mechanism for bandwidth allocation that attempts to drive the virtual networks to the social optimal solution, each virtual network as a follower chooses a willingness-to-pay to maximize its own profit. Experimental results show that the bandwidth allocation between virtual networks is efficient and fair.
机译:在真实物理基板上运行多个虚拟网络是一种有希望在当前数据中心提供敏捷性的方法。然而,由于在共享物理链路上的网络流量竞争,这种虚拟网络可能会受到严重降级的性能。基于非合作博弈论的Stackelberg解决方案的思想,本文提出了一种用于虚拟网络之间的动态带宽分配的分层游戏理论模型,这可以是稳定的,可以最大限度地提高管理物理基础架构的基础设施提供商的收入使用虚拟网络提供服务的服务提供商。在该模型中,数据中心所有者作为领导者设计了用于将虚拟网络驱动到社交最优解决方案的带宽分配的定价机制,每个虚拟网络作为追随者选择意愿 - 以最大限度地提高自己的利润。实验结果表明,虚拟网络之间的带宽分配是有效和公平的。

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