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Fuzzy Logic Inference for Pong (FLIP)

机译:乒乓球的模糊逻辑推理(FLIP)

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摘要

There are an ever growing number of aerospace applications demonstrating the effectiveness of emulating human decision making using fuzzy logic. Main research challenges include situational awareness and decision making in an uncertain, time-critical, spatio-temporal environment. In an effort to satisfy this demand, a MATLAB simulation of the classic arcade game PONG was utilized in conjunction with a fuzzy logic intelligence system that uses real-time reasoning and situational awareness, to emulate a single human player. In addition, a second simulation was created that incorporates an intelligent team of two players that use real-time collaboration and fuzzy reasoning and awareness capabilities to defeat the opposing team. For each simulation the paddles are capable of moving with two degrees of freedom, both translation (up and down) and rotation (clockwise and counter clockwise), to control the trajectory of the ball. By capitalizing on the opponent's inertia, location, and gaming strategy, the fuzzy logic paddles can react to the infinite number of interactive situations to defeat its challenger. After an iterative process of tuning the fuzzy system, both the singles and doubles games are proved difficult for human players to beat. This game is one of many practical examples of how fuzzy logic can be implemented into real life robotic applications.
机译:越来越多的航空航天应用证明了使用模糊逻辑模拟人类决策的有效性。主要的研究挑战包括在不确定的,时间紧迫的时空环境中的态势感知和决策。为了满足此需求,经典街机游戏PONG的MATLAB仿真与模糊逻辑智能系统结合使用,该系统使用实时推理和态势感知来模拟单个人类玩家。此外,还创建了第二个模拟,其中包括一个由两个参与者组成的智能团队,他们使用实时协作以及模糊推理和意识功能来击败对方。对于每个模拟,桨叶都能够以两个自由度移动(平移(上下)和旋转(顺时针和逆时针)),以控制球的轨迹。通过利用对手的惯性,位置和游戏策略,模糊逻辑板可以对无限数量的互动情况做出反应,以击败其挑战者。经过反复调整模糊系统的过程后,单打和双打游戏被证明很难被人类玩家击败。该游戏是如何将模糊逻辑实现到现实生活中的机器人应用程序中的许多实际示例之一。

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