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Self-organizing maps to find computational thinking features in a game building workshop

机译:自我组织地图为了在游戏建筑研讨会中找到计算思维功能

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Various didactic strategies to develop Computational Thinking (CT) skills have been successful in terms of student engagement and educational outcomes. However, monitoring the learning progress of students is still a hurdle to teachers and researchers. In this context, we explore the use of self-organizing maps for analyzing games produced in a game building workshop offered simultaneously to technical education students in Brazil and to undergraduate students in Computer Engineering in Chile. Metrics from seven CT features present in the games were extracted with the Dr. Scratch tool and used as an input in the training process. The results allowed a clustering analysis considering the identified features and the correlation between learning behaviors. The organization of the map reflected a progressive skill acquisition identified by features present in the developed games. Also, it could be identified that students of both educational levels reached similar levels of CT skill development.
机译:在学生参与和教育成果方面取得了各种教学策略,以发展计算思维(CT)技能。然而,监测学生的学习进度仍然是教师和研究人员的障碍。在这方面,我们探讨了自组织地图,用于分析在智利的技术教育学生同时提供的游戏建筑研讨会中的游戏,以及智利计算机工程的本科生。与博士划痕工具中出现的七个CT功能的指标是用划痕工具提取的,并用作培训过程中的输入。考虑到所识别的特征和学习行为之间的相关性,结果允许进行聚类分析。该地图的组织反映了由发发游戏中存在的特征识别的渐进技能获取。此外,可以确定教育水平的学生达到类似的CT技能发展水平。

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