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Gamification in Social Networking: A Platform for People Living with Dementia and their Caregivers

机译:社交网络中的游戏化:患有痴呆症和护理人员的人的平台

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In this paper, a gamified social platform designed for people living with Dementia (PLWD) and their caregivers is presented. This platform constitutes a support tool that strengthens self-care and builds community capacity and engagement at the point of care. Its architecture related to gamification aspects was designed to be flexible and scalable to support personalized services such as user monitoring, social networking, cognitive skills training and improvement of the adherence to treatment guidelines for PLWD and their caregivers. Advanced visual analytics and reporting tools are available for medical professionals and social workers to support the decision-making processes. The outcomes of this approach are delivered through a set of gamification concepts running in parallel to create motivation for achieving the desired behavioural change. After projecting all user group expectations on a social game canvas, the impact evaluation will assess the intended effects of the proposed gamification approach on the welfare on PLWD and their surroundings.
机译:本文介绍了一个为痴呆症(PLWD)及其护理人员而设计的娱乐社交平台。该平台构成了一个支持自我保健的支持工具,并在护理点建立社区能力和参与。它与博彩方面相关的架构旨在灵活且可扩展,以支持个性化服务,例如用户监控,社交网络,认知技能培训和改善遵守PLWD及其护理人员的遵守治疗指南。高级视觉分析和报告工具可用于医疗专业人士和社会工作者,以支持决策过程。这种方法的结果是通过并行运行的一组游戏化概念来提供,以创造实现所需行为变化的动机。在将所有用户组对社交游戏画布上预测后,影响评估将评估拟议的博彩方法对PLWD及其周围环境福利的预期效果。

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