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Using Cloud Computing and Mobile Devices to Facilitate Students' Learning through E-Learning Games

机译:使用云计算和移动设备通过电子学习游戏促进学生的学习

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The recent advance in cloud computing and mobile devices empowers many innovative e-learning systems or games with increased interactivity and improved features. In this paper, we consider an innovative framework of cloud-based e-learning games that can be assessed through mobile devices to enhance students' learning anytime and anywhere. Being model-based, our proposal is adaptive and highly portable that can be easily customized to any existing cloud platform. Besides, our proposed framework allows course instructors or game designers to flexibly modify any part of an e-learning game, and continuously monitor the performance of individuals who try to compete with each other to attain better results. It is worth noting that this paper reports an on-going work, namely the iGame@Cloud system, for which a thorough evaluation will be conducted later. After all, our proposal stimulates many interesting directions for further exploration.
机译:云计算和移动设备的最新发展为许多创新的电子学习系统或游戏提供了增强的交互性和改进的功能。在本文中,我们考虑了一种基于云的电子学习游戏的创新框架,该框架可以通过移动设备进行评估,以增强学生随时随地的学习能力。基于模型,我们的建议是自适应的和高度可移植的,可以轻松地针对任何现有的云平台进行自定义。此外,我们提出的框架使课程讲师或游戏设计师可以灵活地修改电子学习游戏的任何部分,并持续监控试图相互竞争以取得更好成绩的个人的表现。值得注意的是,本文报告了一项正在进行的工作,即iGame @ Cloud系统,稍后将对其进行全面评估。毕竟,我们的建议激发了许多有趣的方向,可供进一步探索。

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