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Smoothed Surface Transitions for Human Motion Synthesis

机译:用于人体运动合成的平滑表面过渡

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Multiview techniques to reconstruct an animation from 3D video have advanced in leaps and bounds in recent years. It is now possible to synthesise a 3D animation by fusing motions between different sequences. Prior work in this area has established methods to successfully identify inter-sequence transitions of different or similar actions. In some instances however, the transitions at these nodes in the motion path would cause an abrupt change between the motion sequences. Hence, this paper proposes a framework that allows for smoothing of these inter-sequence transitions, while preserving the detailed dynamics of the captured movement. Laplacian based mesh deformation, in addition to shape and appearance based feature methods, including SIFT and MeshHOG features, are used to obtain temporally consistent meshes. These meshes are then interpolated within a temporal window and concatenated to reproduce a seamless transition between the motion sequences. A quantitative analysis of the inter-sequence transitions, evaluated using three dimensional shape based Hausdorff distance is presented for synthesised 3D animations.
机译:从3D视频重建动画的多视图技术已经进入了近年来的突飞猛进和界限。现在可以通过融合不同序列之间的动作来综合3D动画。在该区域的前后工作已经建立了成功识别不同或类似动作的序列间转换的方法。然而,在某些情况下,运动路径中这些节点的转换将导致运动序列之间的突然变化。因此,本文提出了一种框架,其允许对这些序列间转变​​进行平滑,同时保留捕获运动的详细动态。基于拉普拉斯的网格变形,除了基于形状和外观的特征方法之外,包括SIFT和Meshhog特征,用于获得时间一致的网格。然后将这些网格内插在时间窗口内并连接以在运动序列之间再现无缝转换。呈现了使用基于三维形状的Hausdorff距离评估的序列间转变​​的定量分析,用于合成的3D动画。

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