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Optimization of Free Viewpoint Interpolation by Applying Adaptive Depth Plane Distributions in Plane Sweeping: A Histogram-based Approach to a Non-uniform Plane Distribution

机译:平面扫描中的自适应深度平面分布应用:基于直方图的非均匀平面分布方法优化自由视点插值

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In this paper, we present a system to increase performance of plane sweeping for free viewpoint interpolation. Typical plane sweeping approaches incorporate a uniform depth plane distribution to investigate different depth hypotheses to generate a depth map, used in novel camera viewpoint generation. When the scene consists of a sparse number of objects, some depth hypotheses do not contain objects and can cause noise and wasted computational power. Therefore, we propose a method to adapt the plane distribution to increase the quality of the depth map around objects and to reduce computational power waste by reducing the number of planes in empty spaces in the scene. First, we generate the cumulative histogram of the previous frame in a temporal sequence of images. Next, we determine a new normalized depth for every depth plane by analyzing the cumulative histogram. Steep sections of the cumulative histogram will result in a dense local distribution of planes; a flat section will result in a sparse distribution. The results, performed on controlled and on real images, demonstrate the effectiveness of the method over a uniform distribution and allows a lower number of depth planes, and thus a more performant processing, for the same quality.
机译:在本文中,我们提出了一个系统,以提高飞机扫描的平面性能,用于免费观点插值。典型的平面扫描方法包含均匀的深度平面分布,以研究不同深度假设以产生用于新颖的相机视点生成的深度图。当场景由稀疏数量的对象组成时,一些深度假设不包含对象,并且可能导致噪声和浪费的计算能力。因此,我们提出了一种方法来调整平面分布,以提高对象周围深度图的质量,并通过减少场景中空空间中的平面的数量来减少计算能力浪费。首先,我们以时间序列在图像序列中生成前帧的累积直方图。接下来,通过分析累积直方图,我们通过分析累积直方图来确定每个深度平面的新归一化深度。累积直方图的陡峭部分将导致平面的密集局部分布;平面将导致稀疏分布。在受控和实际图像上执行的结果,证明了该方法在均匀分布上的有效性,并且允许较低的深度平面,因此更加性能地处理,以获得相同的质量。

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