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GPU-accelerated Height Map Estimation with Local Geometry Priors in Large Scenes

机译:GPU加速高度地图估计与大型场景中的局部几何前导者

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Detection and tracking of pedestrians in vast crowded areas is a complex problem addressed actively by the computer vision community. Proposed algorithms should ideally tackle issues of accuracy and speed at the same time. Lengthy computation times for high-quality optimization-based algorithms relying on multiple sensors make them impractical to use on long and detailed sequences. Hence, an efficient acceleration scheme, which preserves the overall accuracy, is vital to be considered. In the current work, we iterate various steps taken to accelerate a multi-camera pedestrian detection algorithm formulated as an optimization of a height map with local scene geometry constraints. The work is performed using the NVIDIA CUDA framework which allows us to efficiently utilize GPU processors and optimize the various memory accesses. The final results show more than 1000x speedup on real data frames. With respect to preserving the output accuracy, we achieve an accelerated output which is more than 99.9% in agreement with the original results.
机译:庞大拥挤地区的行人检测和跟踪是计算机愿景社区积极解决的复杂问题。建议的算法应理想地应同时解决精度和速度的问题。基于高质量优化的算法的冗长计算时间依赖于多个传感器,使它们无法在长期和详细序列上使用。因此,一种有效的加速方案,其保留了整体准确性,是至关重要的。在当前的工作中,我们迭代采用的各种步骤加速制定的多摄像时行人检测算法,作为具有本地场景几何约束的高度图的优化。使用NVIDIA CUDA框架执行该工作,该框架允许我们有效地利用GPU处理器并优化各种存储器访问。最终结果在实际数据帧上显示了超过1000倍的加速。关于保留输出精度,我们达到加速输出,与原始结果一致,达到99.9%。

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