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A Modular Approach to Support the Multidisciplinary Design of Educational Game Experiences

机译:支持教育游戏体验的多学科设计的模块化方法

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The design of a computer game based educational experience is a multidisciplinary task that requires the collaboration of experts in game design, education and in the field of instruction. In this paper we present an educational game (EG) design method which tackles this multiplicity of backgrounds allowing each of the experts to focus on the aspects of the game design related to his/her area of expertise. The method is supported by a modular conceptual model that provides a common framework for describing an EG and facilitates the reuse of design components and the description of new game variants. In order to illustrate the proposal we describe the process of design and implementation of 'Maz-E-nglish', an EG for mobile devices which aims to help children learning English grammar.
机译:基于计算机游戏的教育经验的设计是一项多学科任务,需要游戏设计,教育和教学领域的专家合作。在本文中,我们提出了一种教育性游戏(EG)设计方法,该方法解决了背景的多样性,使每位专家都可以专注于与他/她的专业领域有关的游戏设计方面。该方法由模块化概念模型支持,该模型概念模型提供了用于描述EG的通用框架,并促进了设计组件的重用和新游戏变体的描述。为了说明该建议,我们描述了“ Maz-E-nglish”的设计和实现过程,该产品是用于移动设备的EG,旨在帮助儿童学习英语语法。

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