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Stories from the History of Czechoslovakia, A Serious Game for Teaching History of the Czech Lands in the 20th Century - Notes on Design Concepts and Design Process

机译:捷克斯洛伐克历史上的故事,这是一部讲授20世纪捷克土地历史的严肃游戏-设计概念和设计过程注释

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In the context of curricular history education both commercial entertainment games as well as serious games specifically tailored for educational purposes were employed. Especially the latter types of games were reported as being promising concerning instructional effectiveness. Still, there are not many complex serious games for history education, particularly in the secondary schools context. In this work-in-progress paper, we report on the progress of project Stories from the History of Czechoslovakia, a serious game for teaching history of the Czech lands in the 20th century. We introduce main game concepts, describe two main design challenges we have been facing during the development and how we have addressed them and overview our feasibility study on 71 high-school students. This paper can be informative for researchers and designers working on similar projects.
机译:在课程历史教育的背景下,既使用了商业娱乐游戏,也使用了专门为教育目的量身定制的严肃游戏。特别是后一种类型的游戏据报道在教学效果方面很有前途。但是,对于历史教育,尤其是在中学时代,并没有很多复杂的严肃游戏。在这份进行中的论文中,我们报告了捷克斯洛伐克历史上的故事故事项目的进展,这是一个讲授20世纪捷克人土地历史的严肃游戏。我们介绍了主要的游戏概念,描述了我们在开发过程中面临的两个主要设计挑战,以及如何解决这些挑战,并概述了针对71名高中学生的可行性研究。本文可以为从事类似项目的研究人员和设计师提供有用的信息。

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