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A VM-based HW/SW codesign platform with multiple teams for the development of 3D graphics application

机译:具有多个团队的基于VM的硬件/软件代码平台,用于开发3D图形应用程序

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As today''s consumer electronics get increasingly portable and ubiquitous, rising complexity succeeds to more functionalities integrated. Market dynamics and competitiveness further squeeze the time-to-market requirement, consequently pushing system designers to the very throughout consideration during the development process. Traditional development approaches could not satisfy with such compact demands. This paper presents a novel virtual machine (VM)-based SoC design method for developing the 3D graphics applications which makes different designers work together simultaneously and guarantees the consistency of the test benches among software and several abstraction levels of hardware to expedite the overall development process. The proposed general VM-based platform suits for HW/SW co-design. To reduce simulation time, the authors enhance the general interface as application-specific interface without modification of developing hardware and software. It improves 4%∼1636% than the original one. Eventually, six complete test benches are executed on VM-based platform as well as on FPGA-based platform and gather the respective data for verification demand.
机译:随着当今的消费电子产品变得越来越轻便和无处不在,日益复杂的功能成功地集成了更多功能。市场动态和竞争力进一步压缩了上市时间的要求,因此在开发过程中将系统设计人员推向了最全面的考虑。传统的开发方法无法满足如此紧凑的需求。本文提出了一种用于开发3D图形应用程序的基于虚拟机(VM)的新颖SoC设计方法,该方法使不同的设计人员可以同时工作,并保证软件之间的测试平台和硬件的多个抽象级别的一致性,从而加快了整个开发过程。建议的基于VM的通用平台适合硬件/软件协同设计。为了减少仿真时间,作者将通用接口增强为特定于应用程序的接口,而无需修改开发的硬件和软件。比原来提高了4%〜1636%。最终,在基于VM的平台和基于FPGA的平台上执行了六个完整的测试平台,并收集了各自的数据以进行验证。

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