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Moving Target Selection in 2D Graphical User Interfaces

机译:在2D图形用户界面中移动目标选择

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摘要

Target selection is a fundamental aspect of interaction and is particularly challenging when targets are moving. We address this problem by introducing a novel selection technique we call Hold which temporarily pauses the content while selection is in progress to provide a static target. By studying users, we evaluate our method against two others for acquiring moving targets in one and two dimensions with variations in target size and velocity. Results demonstrate that Hold outperforms traditional approaches in 2D for small or fast-moving targets. Additionally, we investigate a new model to describe acquisition of 2D moving targets based on Fitts' Law. We validate our novel 2D model for moving target selection empirically. This model has application in the development of acquisition techniques for moving targets in 2D encountered in domains such as hyperlinked video and video games.
机译:目标选择是互动的基本方面,并且在目标移动时尤其具有挑战性。我们通过引入一种称为“保持”的新颖选择技术来解决此问题,该技术会在选择进行中暂时暂停内容以提供静态目标。通过研究用户,我们评估了我们的方法与另外两种方法的相对性,以获取目标尺寸和速度变化的一维和二维移动目标。结果表明,对于较小或快速移动的目标,Hold优于2D的传统方法。此外,我们研究了一种新模型来描述基于Fitts定律的2D运动目标的获取。我们凭经验验证了用于移动目标选择的新颖2D模型。此模型已应用于获取技术的开发中,该技术用于在超链接视频和视频游戏等领域中遇到的2D移动目标。

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