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Eye Tracking in Educational Games Environment: Evaluating User Interface Design through Eye Tracking Patterns

机译:教育游戏环境中的眼动追踪:通过眼动追踪模式评估用户界面设计

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Eye tracking research has been commonly used in human computer interaction study. Researcher can collect data on user's behavior through their eye movement by using eye tracking technique. Many company or individual has taken this technology for overcome usability issues in their website, application as well as games. It is not easy to design and develop educational game application. Many aspects must be considered in making a good game. Educational game needs to have good usability in order to be effective and easy to learn. In this paper, we analyze of eye tracking patterns (heat map and gaze plot) to evaluate user interface design in educational game. In addition, we proposed a user interface design guidelines to the issues that highlighted. We conducted experiments using Tobii T60 remote eye tracking system and ManGold software suite to capture and analyze the user's experience when playing educational game. The findings suggest eye-tracking patterns consist of a series of metrics, such as 'number of fixations' and 'heat map separation' correlating with the user interface design issues and ineffective presentation.
机译:眼动追踪研究已普遍用于人机交互研究中。研究人员可以使用眼动追踪技术通过用户的眼动收集有关用户行为的数据。许多公司或个人已采用此技术来克服其网站,应用程序和游戏中的可用性问题。设计和开发教育游戏应用程序并不容易。制作出色的游戏必须考虑许多方面。教育游戏需要具有良好的可用性,才能有效且易于学习。在本文中,我们分析了眼动追踪模式(热图和注视图),以评估教育游戏中的用户界面设计。此外,我们针对突出显示的问题提出了用户界面设计指南。我们使用Tobii T60远程眼动追踪系统和ManGold软件套件进行了实验,以捕获和分析用户在玩教育游戏时的体验。研究结果表明,眼动追踪模式由一系列指标组成,例如与用户界面设计问题和无效展示相关的“注视数量”和“热图分离”。

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